Horse Bowl Rules &
Resources
OBJECTIVES
The primary objective of Horse Bowl Competition is to provide an
opportunity for youth enrolled in 4-H horse projects, to
demonstrate their knowledge of equine-related matters in a
competitive setting, where attitudes of friendliness and fairness
prevail. We hope that this competition will provide an
educational experience for both participants and the spectators.
Team and Contestant Eligibility
1. Each state is invited to enter one (1) team of four (4) or five
(5) contestants. One team member will be designated as the
alternate if five contestants are entered.
2. Teams may be selected by any procedure which a state deems
appropriate.
3. Contestants must be at least 14 years of age, but not have
reached his or her 19th birthday as of January 1 of the year in
which this event is held.
4. All contestants must be members of 4-H in the state they are
representing during the year in which this event is held and
participation eligibility must be certified by the State 4-H
Leader.
5. Certification of participation eligibility should consider the
following: “This contestant has not participated in post-secondary
coursework in the subject area of the national 4-H competition,
nor has he or she participated in training for post-secondary
competition in the subject area of the national 4-H competition.”
See details below.
A. Post-secondary undergraduate students may
participate in and/or complete freshman and sophomore level equine
management or communications courses. Students completing a
junior, senior or graduate level equine and/or communications
course are ineligible to participate in the National 4-H Horse
Competition.
B. Students are ineligible to participate in a
National 4-H Horse Competition if they are currently enrolled in
courses that provide specific training for the competitive event
in which they are participating. For example, student
participation in collegiate horse judging events, on
intercollegiate horse judging teams and in intercollegiate
communication events would eliminate a 4-Her’s eligibility to
participate in the National 4-H Horse Competition.
6. Contestants (including team alternates) may participate in only
one contest per year at the Roundup. After competing in this
contest, they are ineligible to compete in the same specific
contest again. Contestants must not have competed previously in
this contest in the Eastern National 4-H Horse Roundup in
Louisville or the Western National 4-H Horse Classic in Denver,
CO. States may only send one team per contest to a national event,
either the Eastern or Western, but not both.
REFERENCE BOOKS REQUIRED
*NOTE (11-2008):
In an instance where there is a
conflict of information between sources, the most recent source
(publication date) will prevail. For example, if there is a
conflict between The Horse and Equine Science,
Equine Science would be considered correct as it is a newer
publication.
1. NEWHOR
Illustrated Dictionary of Equine Terms, New Horizons Education
Center, Inc.
Alpine Publications, PO Box 7027, Loveland CO 80537
Phone – 1-800-777-7257 FAX – 970-667-9157
2. EVANS 2nd
THE HORSE: (2nd edition), By Evans, Borton, Hintz, Van Vleck.
W. H. Freeman and Company -660 Market St., San Francisco,
California, 94104.
A Special price may be available if ordered from publisher. Phone:
415/391-5870
3. AYHC 1st
HORSE INDUSTRY HANDBOOK - By the American Youth Horse Council
The Equine Collection – Dept. AYHC
P.O. Box 1539 Fort Lee, NJ 07024-1539
hone – 800-952-5813 FAX –
201-840-7242
4. LEWIS 2nd
FEEDING AND CARE OF THE HORSE (2nd edition), by Lon D. Lewis
Williams and Wilkins, P.O. Box 1496, Baltimore, MD 21298-9724
Phone Number-(800)-638-0672
5. NEW for 2009
Jean T. Griffiths
Equine Science: Basic
Knowledge for Horse People of All Ages
www.HorseBooksEtc.com or 1-800-952-5813
or ISBN # 978-1-929164-42-4 to order from your local bookstore
6. Kainer
THE COLORING ATLAS OF HORSE ANATOMY
By Robert A. Kainer & Thomas O. McCracken.
Alpine Publications Inc. P.O. Box 7027
Loveland, Colorado 80537
(970) 667-2017 or 800-777-7257
7. AYHC- YL
AMERICAN YOUTH HORSE COUNCIL YOUTH LEADERS MANUAL. By the American
Youth Horse Council
The Equine Collection – Dept. AYHC
P.O. Box 1539 Fort Lee, NJ 07024-1539
Phone – 800-952-5813 FAX – 201-840-7242
SUPPLEMENTAL REFERENCES
The
Dover Saddlery English Tack Catalog and
Smith Brothers Western Tack Catalog may be used as
supplemental references. These catalogs provide visual
representations for questions relating to tack.
Dover Saddlery - Apparel, tack and horse care items, for the
English rider
To request a free catalog please visit
www.DoverSaddlery.com or call toll free 1 888 234 6942
Smith Brothers - Apparel, tack and horse care items, for the
Western rider.
To request a free catalog please visit
www.SmithBrothers.com or toll free 1- 888 677 0450
QUESTIONS
Qualified question writers will write the Eastern National Horse
Bowl questions. The Executive Horse Bowl Committee will select
question writers with suggestions from the full Eastern National
4-H Horse Roundup Executive Committee.
One copy of Eastern National 4-H Horse Bowl questions will be sent
to the State Horse Specialist for participating states. Questions
will be sent by one or more of the following methods, determined
by the Eastern National Horse Bowl Event Committee:
One paper copy
E-mail attachment
Via computer disc
* These questions must be kept confidential within your state (for
state use) for a period of two years after the Eastern and Western
National 4-H Horse Bowl contests (no sooner than January 31 two
years after the Eastern National contest). They then may be
released to the public.
Example: The 2004 Eastern National HB questions can be released to
the public on or after January 31, 2007.
QUESTION TYPES
1. REGULAR QUESTIONS are worth two (2) pts. during one-on-one
competition, when only one member of each team may respond. The
regular question is worth one (1) pt. during OPEN questions, when
any member of either team may respond. These questions count
toward individual and team scores. All incorrect answers receive
a (-1) deduction.
2. TOSS-UP QUESTIONS are worth one (1) pt. and are open for
response to any member of either team. The toss-up question is
used in the OPEN part of the match. If there is a correct answer
to the toss-up question, a bonus question will be attached.
Toss-up questions are generally a little more difficult than a
regular question, and may have two or three required answers. All
answers are required to be correct. The points will count toward
individual and team scores. All incorrect answers receive a (-l)
deduction.
3. BONUS QUESTIONS will be worth (3) points. They are attached to
a correctly answered toss-up question, in the OPEN part of the
match. When multiple answers are required, (3) POINTS will be
awarded if ALL of the required answers are correct. No points
will be awarded or taken away if there is less than the required
number of answers, or if there are no correct answers. No part of
the bonus question will be repeated, nor will any additional
information be given to the contestants relative to the question.
These points will count toward team scores only.
a. A bonus question attached to an unanswered or incorrectly
answered toss-up question will be transferred to the next regular
open question. (which becomes the new toss-up question), until a
correct answer is given.
b. The team should allow the moderator to read the complete
question. The team will be given ten (10) seconds to confer. The
acknowledger will call time at the end of ten (10) seconds. The
team captain or designee must then start giving the required
number of answers within five (5) seconds. Team members may give
answers to the captain/designee during the 30-second answering
period.
c. If the match ends with an unanswered bonus question, the bonus
question will not be utilized.
4. ONE-ON-ONE QUESTIONS - Regular questions shall be addressed to
only one member of each team, beginning with the contestants in
the #1 chairs (nearest to control operator) on either team and
progressing with subsequent questions going to the contestants in
the #2 chairs, #3 chairs, #4 chairs, respectively, until the
one-on-one questions are completed. There will be an equal number
of one-on-one questions per contestant per match.
a. The moderator shall clearly indicate the start of one-on-one
play by announcing the chair number of the contestants' eligible
to respond, prior to reading the question.
b. Toss-up/Bonus questions will not be used during One-on-One
Competition.
5. RESPONSE PENALTY - If any contestant, other than the designated
contestants, responds to a one-on-one or regular question, that
contestant/team will lose two (2) points.
a. A contestant that responds out of turn for a second time to a
one-on-one or regular question directed to another contestant will
be replaced at the panel by their team alternate. If an alternate
is not available, the remainder of the match will be played with
less than a full team, and all one-on-one questions normally
addressed to the eliminated contestant will be addressed to the
contestant in the opposite numbered chair. This contestant may
return to further matches in the contest. A third such penalty
will disqualify them from the competition. The (-2) point penalty
will continue to apply for 2nd and 3rd offence.
READING AND ANSWERING THE QUESTIONS
1. The moderator will read all questions - identify the type and
number of question and designate the chairs eligible to respond
when necessary. Five seconds will be allowed for starting a
response. If an answer is not given or wrong, the moderator will
give the correct answer, and the next question read. If the
answer given is the same as or means the same as the expected
answer, it will be accepted. If the answer is different than the
expected answer, it will be referred to the judges’ panel for
decision.
2. Once a contestant activates a buzzer, they must be ACKNOWLEDGED
before they can answer the question. After they have been
acknowledged, the contestant has five (5) seconds to start a valid
answer. First answers will be considered valid answers. It is the
responsibility of the acknowledger to determine if an actual
answer was started within the 5-second time limit.
3. An acknowledgement penalty of one (-l) point will be deducted
from contestant's score and their team if they answer a question
before being acknowledged.
The first answer given will be accepted as the official answer,
including multiple response questions. Repeating the question
will not be considered the initiation of the answer.
If a question is read to completion, the judges may ask the
contestant to explain, expand, be more specific, or clarify their
answer.
4. If a question is INTERRUPTED during the reading of it, the
moderator will stop reading as soon as a buzzer is activated. The
contestant responding has five (5) seconds AFTER BEING
ACKNOWLEDGED, TO BEGIN THEIR ANSWER. If the answer given is
correct for the way the question was written, it will be
accepted. If the answer given is correct for only the portion of
the question heard, but wrong for the way the question was
written, the answer will not be accepted. If the question was
interrupted, the judges will not be allowed to ask for any type of
clarification of the answer given.
5. The judges’ panel will be allowed to verify an answer, or the
validity of a question. If verification cannot be made, the
question will be replaced.
6. The moderator will not repeat (reread) any of the questions.
However, when a question is interrupted before it is read to
completion, the entire question may be read after the contestant
has completed their response.
PLAYING TEAMS AND ALTERNATES
1. Only four (4) contestants shall be seated at the panel at any
one time. Seat position must be declared prior to competition and
youth must remain in this seat for the duration of the entire
contest. The only exception is when an alternate replaces a
seated player during a match or the competition. See #2 below.
2. During any match, only one (1) alternate may be replaced at the
panel when:
a. The moderator, team captain, team coach deems it impossible for
one of the seated members to continue.
b. The captain/coach of a team requests the replacement of a team
member.
3. The team member removed from a match becomes ineligible to
return to that particular match. The team member removed and the
replacement member are both eligible to participate in further
matches. A five-member team is strongly recommended.
4. Members removed from the game table for disciplinary reasons,
may not come back to any more matches in the competition.
5. All official members of a team, whether actually seated or not
during the contest, become ineligible to compete in future Eastern
National 4-H Horse Bowl Contests.
DOUBLE ELIMINATION
1. TEAMS - Each team will play in a pre-numbered position,
according to the position number drawn by the team captain.
2. A total of two losses will automatically eliminate a team from
the competition.
INDIVIDUAL SCORES
1. Scores will be kept for each individual contestant, with the
high 10 individual contestants to receive special recognition.
2. Only those contestants who have participated in three or more
matches will be considered for the top individual awards.
a. The high three match scores for each individual will be used
in cases where individuals participate in more than three matches.
3. Ties for individual awards will be broken on the basis of:
-
First tie breaker: high average
score for the entire contest
-
Second tie breaker: high
individual match scores.
-
Third tie breaker: Total number
of points earned in the contest.
SCORE KEEPING
1. The point value of correct/incorrect responses,
bonuses, penalties are as follows:
|
Correct answer – One-on one question |
2 |
|
Correct answer - Open question |
1 |
|
Toss-up question - All answers required |
1 |
|
Bonus question - All required answers required |
3 |
|
Bonus question - All incomplete answers or no answers All
incorrect answers |
0 |
|
Team Participation- 4 correct answers |
2 |
|
All incorrect answers |
-1 |
|
Response penalty - No answer started in 5 seconds |
-2 |
|
Response penalty- Contestant not acknowledged |
-1 |
|
Response penalty- Out of turn |
-2 |
|
Response penalty- Out of turn second time in same match |
-2
Eliminate from match |
|
Response penalty- Out of turn third time in contest |
-2
Eliminate from contest |
|
“Official” protest not upheld |
-1 |
2. During the second half of the match, all regular/open questions
will be worth one (1) point, open to all members seated at the
game table. All toss-up questions will be worth (1) point and all
bonus questions will be worth three (3 pts.) if the number of
required answers given are correct.
TEAM PARTICIPATION BONUS
1. In order to encourage full team participation, each team member
will have a bonus card at the game table. When a team member
gives a correct response to a one-on-one, regular, or toss-up
question, that member will turn their card around to face the
score keepers, A bonus worth two (2) points will be awarded to the
team, when all four bonus cards face the score keepers. The value
of the question (1 or 2 pts.) will also be added to the score of
the individual who answered the question, thus making that
question worth three (3) or four points depending on the value of
the question.
Example: The score keeper will add four (4) points to the team
score [two (2) pts. for correct answer to a one-on-one question
and two (2) pts. for the team bonus]. The contestant will receive
the value of the question on their individual score and the team
will receive both the individual points and the bonus points on
the team score.
a. When an alternate comes to the game table, if a bonus card is
showing for that chair, it must be forfeited (turned around) and
earned by the contestant coming into the game.
b. When a team bonus has been earned once - the bonus cards will
be turned around and the team has an opportunity to earn it
again. A team may earn this bonus as many times as possible
within a match.
TIME OUTS
1. The team captain, coach or any staff member may call for a
“time out" for clarification of a rule, score, to seat an
alternate, or to allow for any unexpected problem. “Time outs"
may be called only after a question has been answered and before
the next question starts.
HOLDING ROOMS
1. All teams, alternates, and coaches must remain in the
designated holding area until it is their turn to play.
After their round match is played, they must go to an appropriate
designated area, until the conclusion of the round in progress.
After the round is completed, all teams/alternates and coaches
(not eliminated from the contest) must return to the designated
holding area to await their next match.
All coaches in the holding area are responsible for supervision of
the teams. These rules are a matter of ethics and require the
cooperation of all team members and coaches.
CONTEST PROCEDURES
1. Teams are assembled and seated at their respective panels,
with the designated team captain seated in the #1 chair, nearest
to the middle or the moderator. Each contestant is given the
opportunity to check the equipment.
2. All team members will have a participation bonus card facing
the contestant. They will be blank to the score keepers until
that contestant gives a correct response to a question. At that
time the card will be turned around to face the scorekeepers.
3. The designated set of questions for each round is opened by the
moderator and verified with the judges panel and referee before
starting the game. Prior to reading a question, the moderator
will announce the number, type of question and the contestants
eligible to respond. Each succeeding question will be read in
this manner, until all of the questions for that match are read.
The correct answer will be given for all unanswered questions or
wrong answers.
4. Contestants, who respond to a question, will receive the
appropriate points applied to a particular question. Appropriate
penalties will be deducted as warranted.
5. If the time (five (5) seconds) in which to answer a question
elapses without a contestant activating a buzzer, there shall be
no loss or awarding of points to either team. After the response
time has elapsed, the answer will be given, and the next question
read.
6. If the buzzer is activated and an answer is not started within
the 5 second allowable time, there will be a minus two (-2) pt.
penalty imposed against the contestant who activated the buzzer
and their team.
7. If, the judges elect to not use a game question, it must be
replaced by another question so that the total number of questions
to be asked will remain equal in each match.
8. If a question is answered incorrectly, the other team is not
given the opportunity to answer the question (as in some
preliminary or state contests). The correct answer will be given
by the moderator and the contest will continue with the next
question.
INFORMATION SOURCES
1. No source of information is infallible. At times there may be
answers given that are in agreement with the recommended reference
books, which in fact are erroneous or out of date. Every effort
is made to eliminate such questions, however, in the event one
slips in, the judges may agree to:
a. To accept the answer and give an explanation of the correct or
up-dated information, for future use of the question.
b. To accept only the correct answer.
c. Replace the question to the appropriate contestants.
MATCH TIES
1. In the event of a match tie it will be broken with five (5) tie
breaker questions. If a tie remains the first team to earn a
point (or because of a loss of a point by the other team, has a
(1) point advantage) will be declared a match winner based on the
scores.
2. Tie Breaker points do not get added to individual, team, or
team bonus scores. They are used to break match ties only.
TEAM PLACINGS
1. Team awards will be based on the predetermined procedure of
play.
2. Every team will participate in a minimum of two matches
3. The rank of teams will be determined on the basis of their
position within the double elimination bracket. After two losses,
the teams eliminated in the same round, will be placed on the
basis of the higher scores in the eliminating round. Fifth (5th
place) to the highest score, sixth (6th place) to the next highest
score and so on.
DOUBLE ELIMINATION - TEAMS TIE BREAKERS
1st TIE BREAKER Total average of all games played
in double elimination games.
2nd TIE BREAKER Highest match score in double
elimination games.
3rd TIE BREAKER Total score of the top two matches
in double elimination games.
EQUIPMENT FAILURE
1. It shall be the responsibility of the moderator to assure each
contestant that all equipment is operating correctly at the start
of each match. Back-up units will also be available.
2. If the device being used, ceases to function during a match or
is believed to be malfunctioning, a “time out" may be called by
any contestant, the staff, or by either coach,
3. If after checking it and it is determined that there is an
equipment malfunction/failure the faulty part(s) or unit will be
replaced and play resumed.
4. Scores accumulated up to the point of the "time out" shall
stand and all further points awarded during the remainder of the
match added to or subtracted from this total.
5. If both judges or one judge and the moderator deem it
advisable, points awarded for the two(2) questions asked
immediately prior to determination of the equipment failure, may
be recalled and two (2) additional questions used.
6. Under no conditions shall there be a replay of match in which
there was an equipment failure.
TRANSCRIBING QUESTIONS
Transcribing contest questions by any means during the competition
is prohibited. There will be no hand-written, typing, recording,
computer use, etc. in the contest rooms. Affiliated teams will be
eliminated from the competition for violation of this rule.
Copies of the questions will be supplied to the Extension Horse
Specialist in each state.
RECORDERS AND CAMERAS
Recording devices such as tape recorders, video cameras, movie
cameras, picture cell phones, etc. are not be used during the
competition.
CELL PHONES
CELL PHONES MUST BE TURNED OFF WHILE IN A CONTEST ROOM.
PHOTOGRAPHS
PHOTOGRAPHS WILL BE PERMITTED ONLY BEFORE OR AFTER A MATCH.
PROTEST/VERIFICATION OF QUESTIONS AND/OR ANSWERS
1. Verification of a question and answer is permissible
2. ONLY PROTESTS THAT ARE MADE IN A COURTEOUS, RESPECTFUL MANNER
WILL BE ACKNOWLEDGED.
3. Protests must be made before the reading of the next question.
4. An "official" protest of a question or the answer to a question
may be called for by a team captain or the official team coaches.
The judges and moderator will consider the protest. Their
decision in all cases will be final.
5. If an "official" protest is acknowledged, play will be stopped,
and the designated officials will consider the protest and make a
decision. A (-l) point penalty will be assessed if the protest is
not upheld.
6. To sustain a protest, at least two members of the designated
judges’ panel must agree, to keep or replace a question, or to
determine the validity of an answer.
7. If the protest is sustained by the officials, the moderator
and/or the score keepers will take one of the following actions:
a. If the question is determined by the officials to be a poor
question, it will be replaced and open to a specific chair on each
team or to all contestants seated at the game table, depending on
the type of question (one on one or open).
b. If the answer to the question received a call for verification,
the designated judges’ panel will determine the validity of the
answer. Points will then be awarded or subtracted as appropriate.
c. If a question was protested after an answer is given, the
designated judges panel will determine the validity of the
protested question. If the validity of the question is allowed,
points will be awarded or subtracted as appropriate. If not, the
questions will be replaced.
8. All protests/challenges will be acknowledged by the contest
staff.
ABUSE OF THE PROTEST PROVISIONS
1. In this competition, every effort will be made to be fair and
courteous and understanding to the contestants and the coaches.
2. Abuse of this protest provision by any contestant, or coach,
will result in one or more of the following:
a. Dismissal of team coach from the contest area.
b. Dismissal (or replacement) of any contestant from the
competition.
c. Dismissal of an entire team from the competition, with
forfeiture of points or standing.
SPECTATORS, PARENTS AND VISITORS
1. Spectators, parents and visitors may not protest any question,
answer or procedure during the contest. They may, however, submit
in writing to the contest officials any suggestion, complaints or
protests at the conclusion of the contest.
2. Any contestant, coach, family member, friends or spectators,
exhibiting UNSPORTSMANLIKE CONDUCT, BEHAVIOR OR ACTIONS
DETRIMENTAL TO THE CONTEST, will be subject to dismissal from the
immediate contest area.
GAME OFFICIALS AND EQUIPMENT
MODERATOR- The moderator shall assume the responsibility for
reading questions and will acknowledge the chairs that are
eligible to respond to One-on-One and open questions, before the
question is read. The moderator will accept all answers that are
the same or mean the same as the expected answer to the question.
Any answers different than the expected answer, will be referred
to the judges panel, who will make the decision to accept or
reject the given answer. Occasionally, the moderator may also be
designated as the 3rd judge.
JUDGES PANEL- The judges’ panel will consist of two people, three
if possible. One person will be a knowledgeable horse person. If
possible, one will be a veterinarian. The 3rd judge could be a
Horse Show Judge, or the moderator may be designated as the 3rd
judge. It is especially important for the judges to give reasons
for not accepting an answer, because the intent of this
competition is to make it a unique learning experience for young
people of High School grade levels. These young people have made
a very strong commitment to this program, and above all, we want
to be fair and honest with them. This is an excellent opportunity
to further educate them along these lines. The judge’s
responsibility will be to rule jointly on the acceptability of any
question or answers to all questions. In the event of a challenge
to a question/answer, with two judges, either both judges or one
judge and the moderator must agree on the acceptability or
rejection of any question and/or answer. When there is only one
judge, both the judge and the moderator must agree on actions to
be taken.
If an answer was not clearly heard, the contestant may be asked to
repeat their answer. If a question was read to completion, and
the answer given is different than the one expected, if it is
technically or logically correct you may accept the answer. If
the, answer given, is "in the ball park", the judges may request
the contestant to be more specific, expand, explain, or clarify
their answer. If the question was interrupted, the judges may not
ask for any kind of clarification. The answer is either correct
or incorrect according to the way the question was written.
All answers given must be correct for the way the question is
written. An answer may be correct for a portion heard of a
question that was interrupted, but wrong for the way the question
was written. The judges may not ask any questions, and the answer
will be counted as a wrong answer. If the answer is correct for
the way the question was written, it will be accepted.
All of the game questions will have a reference code and page
number. The required reference books will be available to look up
information or to verify answers.
3. TIME KEEPERS - CONTROL OPERATOR - The time keeper will monitor
all time intervals and designate when the time of response has
been exceeded, and will handle all controls of the game
equipment. It is strongly recommended that neither the moderator
nor a judge be used as a timekeeper. Since the timekeeper has
controls that verify whose light is on, they could also become the
acknowledger. It will also be their responsibility at the
beginning of the match, to assure each contestant that their
equipment is working properly.
TIME ALLOWED FOR-
To start response to a question - 5 seconds
To start answer after acknowledgement - 5 seconds
For team to confer on a bonus question - 10 seconds
4. The contest Co-Chairman will have final authority over ALL
procedures protests.
5. SCORE KEEPERS- At least three or four individuals shall be used
to keep accurate team and individual scores. There will be visual
score keepers/ who will record the team scores on a blackboard,
overhead projector or flip chart. Table score keepers (at least
two) will keep a written record of the official team and
individual scores. The visual scores will be set up so that they
are visible to the table score keepers, the contestants and
moderator and spectators, if possible. The written record of the
scores must match the visual scores and will be the official
records of all individual and team scores. A special score sheet
will be available for the table score keepers, plus a special
sheet for tabulating individual scores.
EQUIPMENT
1. Game Panels- An appropriate device will be used which will
provide a clear indication of the first contestant to respond to a
question.
2. Time Recorders- A stopwatch, control panel timer, or other
appropriate time device will be used.
3. Signal Device- This signal device shall be used by the time
keepers and shall have a distinctly different sound for each side,
or a device that has a distinct sound and lights that indicate the
contestant that is responding when their buzzer is activated.
Back up units will be available, in the event of malfunction or
failure.
4. Score Keeping Devices- Two devices will be used. A blackboard,
a flip chart, overhead projector, or electronic light display,
will be used to maintain team scores that are visible to the
contestants and score keepers and if possible to the spectators.
Special score sheets will be provided for keeping the written
official individual and game scores for each match of the contest
GENERAL INFORMATION
Please refer to other pages at
www.4hroundup.com for additional information.
KJH 3-10
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