Horse Bowl Rules &
Resources
OBJECTIVES
The primary objective of
Horse Bowl Competition is to provide an opportunity for youth
enrolled in 4-H horse projects, to demonstrate their knowledge of
equine-related matters in a competitive setting, where attitudes
of friendliness and fairness prevail. We hope that this
competition will provide an educational experience for both
participants and the spectators.
Team and
Contestant Eligibility
1. Each state is invited
to enter one (1) team of four (4) or five (5) contestants. One
team member will be designated as the alternate if five
contestants are entered.
2. Teams may be selected
by any procedure which a state deems appropriate.
3. Contestants must be at
least 14 years of age, but not have reached his or her 19th
birthday as of January 1 of the year in which this event is held.
4. All contestants must be
members of 4-H in the state they are representing during the year
in which this event is held and participation eligibility must be
certified by the State 4-H Leader.
5. Certification of
participation eligibility should consider the following: “This
contestant has not participated in post-secondary coursework in
the subject area of the national 4-H competition, nor has he or
she participated in training for post-secondary competition in the
subject area of the national 4-H competition.” See details
below.
A.
Post-secondary undergraduate students may participate in and/or
complete freshman and sophomore level equine management or
communications courses. Students completing a junior, senior or
graduate level equine and/or communications course are
ineligible to participate in the National 4-H Horse Competition.
B.
Students are ineligible to participate in a National 4-H Horse
Competition if they are currently enrolled in courses that
provide specific training for the competitive event in which
they are participating. For example, student participation in
collegiate horse judging events, on intercollegiate horse
judging teams and in intercollegiate communication events would
eliminate a 4-Her’s eligibility to participate in the National
4-H Horse Competition.
6. Contestants (including
team alternates) may participate in only one contest per year at
the Roundup. After competing in this contest, they are ineligible
to compete in the same specific contest again. Contestants must
not have competed previously in this contest in the Eastern
National 4-H Horse Roundup in Louisville or the Western National
4-H Horse Classic in Denver.
REFERENCE BOOKS
REQUIRED
1. NEWHOR
Illustrated Dictionary of Equine Terms, New Horizons Education
Center, Inc.
Alpine Publications, PO Box 7027, Loveland CO 80537
Phone – 1-800-777-7257 FAX – 970-667-9157
2. EVANS 2nd
THE HORSE: (2nd edition), By Evans, Borton, Hintz, Van Vleck.
W. H. Freeman and Company -660 Market St., San Francisco,
California, 94104.
A Special price may be available if ordered from publisher. Phone:
415/391-5870
3. AYHC lst
HORSE INDUSTRY HANDBOOK - By the American Youth Horse Council
The Equine Collection – Dept. AYHC
P.O. Box 1539 Fort Lee, NJ 07024-1539
hone – 800-952-5813 FAX –
201-840-7242
4. LEWIS 2nd
FEEDING AND CARE OF THE HORSE (2nd edition), by Lon D. Lewis
Williams and Wilkins, P.O. Box 1496, Baltimore, MD 21298-9724
Phone Number-(800)-638-0672
5. State Line Tack Catalog
6. Kainer
THE COLORING ATLAS OF HORSE ANATOMY
By Robert A. Kainer & Thomas O. McCracken.
Alpine Publications Inc. P.O. Box 7027
Loveland, Colorado 80537
(970) 667-2017 or 800-777-7257
7. AYHC- YL
AMERICAN YOUTH HORSE COUNCIL YOUTH LEADERS MANUAL. By the American
Youth Horse Council
The Equine Collection – Dept. AYHC
P.O. Box 1539 Fort Lee, NJ 07024-1539
Phone – 800-952-5813 FAX – 201-840-7242
QUESTIONS
Qualified question writers
will write the Eastern National Horse Bowl questions. The
Executive Horse Bowl Committee will select question writers with
suggestions from the full Eastern National 4-H Horse Roundup
Executive Committee.
One copy of Eastern
National 4-H Horse Bowl questions will be sent to the State Horse
Specialist for participating states. Questions will be sent by
one or more of the following methods, determined by the Eastern
National Horse Bowl Event Committee:
One paper copy
E-mail attachment
Via computer disc
* These questions must be
kept confidential within your state (for state use) for a period
of two years after the Eastern and Western National 4-H Horse Bowl
contests (no sooner than January 31 two years after the Eastern
National contest). They then may be released to the public.
Example: The 2004 Eastern
National HB questions can be released to the public on or after
January 31, 2007.
QUESTION TYPES
1. REGULAR QUESTIONS are
worth two (2) pts. during one-on-one competition, when only one
member of each team may respond. The regular question is worth
one (1) pt. during OPEN questions, when any member of either team
may respond. These questions count toward individual and team
scores. All incorrect answers receive a (-1) deduction.
2. TOSS-UP QUESTIONS are
worth one (1) pt. and are open for response to any member of
either team. The toss-up question is used in the OPEN part of the
match. If there is a correct answer to the toss-up question, a
bonus question will be attached. Toss-up questions are generally
a little more difficult than a regular question, and may have two
or three required answers. All answers are required to be
correct. The points will count toward individual and team
scores. All incorrect answers receive a (-l) deduction.
3. BONUS QUESTIONS will be
worth (3) points. They are attached to a correctly answered
toss-up question, in the OPEN part of the match. When multiple
answers are required, (3) POINTS will be awarded if ALL of the
required answers are correct. No points will be awarded or taken
away if there is less than the required number of answers, or if
there are no correct answers. No part of the bonus question will
be repeated, nor will any additional information be given to the
contestants relative to the question. These points will count
toward team scores only.
a. A bonus question
attached to an unanswered or incorrectly answered toss-up
question will be transferred to the next regular open question.
(which becomes the new toss-up question), until a correct answer
is given.
b. The team should allow
the moderator to read the complete question. The team will be
given ten (10) seconds to confer. The acknowledger will call
time at the end of ten (10) seconds. The team captain or
designee must then start giving the required number of answers
within five (5) seconds. Team members may give answers to the
captain/designee during the 30-second answering period.
c. If the match ends
with an unanswered bonus question, the bonus question will not
be utilized.
4. ONE-ON-ONE QUESTIONS -
Regular questions shall be addressed to only one member of each
team, beginning with the contestants in the #1 chairs (nearest to
control operator) on either team and progressing with subsequent
questions going to the contestants in the #2 chairs, #3 chairs, #4
chairs, respectively, until the one-on-one questions are
completed. There will be an equal number of one-on-one questions
per contestant per match.
a. The moderator shall
clearly indicate the start of one-on-one play by announcing the
chair number of the contestants' eligible to respond, prior to
reading the question.
b. Toss-up/Bonus
questions will not be used during One-on-One Competition.
5. RESPONSE PENALTY - If
any contestant, other than the designated contestants, responds to
a one-on-one or regular question, that contestant/team will lose
two (2) points.
a. A contestant that
responds more than twice to a one-on-one or regular question
directed to another contestant, will be replaced at the panel by
their team alternate. If an alternate is not available, the
remainder of the match will be played with less than a full
team, and all one-on-one questions normally addressed to the
eliminated contestant will be addressed to the contestant in the
opposite numbered chair. This contestant may return to further
matches in the contest. A third such penalty will disqualify
them from the competition. The (-2) point penalty will continue
to apply for 2nd and 3rd offence.
READING AND ANSWERING
THE QUESTIONS
1. The moderator will read
all questions - identify the type and number of question and
designate the chairs eligible to respond when necessary. Five
seconds will be allowed for starting a response. If an answer is
not given or wrong, the moderator will give the correct answer,
and the next question read. If the answer given is the same as or
means the same as the expected answer, it will be accepted. If
the answer is different than the expected answer, it will be
referred to the judges’ panel for decision.
2. Once a contestant
activates a buzzer, they must be ACKNOWLEDGED before they can
answer the question. After they have been acknowledged, the
contestant has five (5) seconds to start a valid answer. First
answers will be considered valid answers. It is the responsibility
of the acknowledger to determine if an actual answer was started
within the 5-second time limit.
3. An acknowledgement
penalty of one (-l) point will be deducted from contestant's score
and their team if they answer a question before being
acknowledged.
The first answer given
will be accepted as the official answer, including multiple
response questions. Repeating the question will not be considered
the initiation of the answer.
If a question is read to
completion, the judges may ask the contestant to explain, expand,
be more specific, or clarify their answer.
4. If a question is
INTERRUPTED during the reading of it, the moderator will stop
reading as soon as a buzzer is activated. The contestant
responding, has five (5) seconds AFTER BEING ACKNOWLEDGED, TO
BEGIN THEIR ANSWER. If the answer given is correct for the way
the question was written, it will be accepted. If the answer
given is correct for only the portion of the question heard, but
wrong for the way the question was written, the answer will not be
accepted. If the question was interrupted, the judges will not be
allowed to ask for any type of clarification of the answer given.
5. The judges panel will
be allowed to verify an answer, or the validity of a question. If
verification cannot be made, the question will be replaced.
PLAYING TEAMS AND
ALTERNATES
1. Only four (4)
contestants shall be seated at the panel at any one time. Seat
position must be declared prior to competition and youth must
remain in this seat for the duration of the entire contest. The
only exception is when an alternate replaces a seated player
during a match or the competition. See #2 below.
2. During any match, only
one (1) alternate may be replaced at the panel when:
a. The moderator, team
captain, team coach deems it impossible for one of the seated
members to continue.
b. The captain/coach of
a team requests the replacement of a team member.
3. The team member removed
from a match becomes ineligible to return to that particular
match. The team member removed and the replacement member are
both eligible to participate in further matches. A five-member
team is strongly recommended.
4. Members removed from
the game table for disciplinary reasons, may not come back to any
more matches in the competition.
5. All official members of
a team, whether actually seated or not during the contest, become
ineligible to compete in future Eastern National 4-H Horse Bowl
Contests.
DOUBLE ELIMINATION
1. TEAMS - Each team will
play in a pre-numbered position, according to the position number
drawn by the team captain.
2. A total of two losses
will automatically eliminate a team from the competition.
INDIVIDUAL SCORES
1. Scores will be kept for
each individual contestant, with the high 10 individual
contestants to receive special recognition.
2. Only those contestants
who have participated in three or more matches will be considered
for the top individual awards.
a. The high three match
scores for each individual will be used in cases where
individuals participate in more than three matches.
3. Ties for individual
awards will be broken on the basis of:
-
First tie breaker: high
average score for the entire contest
-
Second tie breaker: high
individual match scores.
-
Third tie breaker: Total
number of points earned in the contest.
SCORE KEEPING
1. The point
value of correct/incorrect responses, bonuses, penalties are as
follows:
|
Correct answer –
One-on one question |
2 |
|
Correct answer - Open
question |
1 |
|
Toss-up question - All
answers required |
1 |
|
Bonus question - All
required answers required |
3 |
|
Bonus question - All
incomplete answers or no answers All incorrect answers |
0 |
|
Team Participation- 4
correct answers |
2 |
|
All incorrect answers |
-1 |
|
Response penalty - No
answer started in 5 seconds |
-2 |
|
Response penalty-
Contestant not acknowledged |
-1 |
|
Response penalty- Out
of turn |
-2 |
|
Response penalty- Out
of turn second time in same match |
-2
Eliminate from match |
|
Response penalty- Out
of turn third time in contest |
-2
Eliminate from contest |
|
“Official” protest not
upheld |
-1 |
2. During the second half
of the match, all regular/open questions will be worth one (1)
point, open to all members seated at the game table. All toss-up
questions will be worth (1)point and all bonus questions will be
worth three (3 pts.) if the number of required answers given are
correct.
TEAM PARTICIPATION
BONUS
1. In order to encourage
full team participation, each team member will have a bonus card
at the game table. When a team member gives a correct response to
a one-on-one, regular, or toss-up question, that member will turn
their card around to face the score keepers, A bonus worth two (2)
points will be awarded to the team, when all four bonus cards face
the score keepers. The value of the question (1 or 2 pts.) will
also be added to the score of the individual who answered the
question, thus making that question worth three (3) or four points
depending on the value of the question.
Example: The score keeper
will add four (4) pts. to the team score [two (2) pts. for correct
answer to a one-on-one question and two (2) pts. for the team
bonus]. The contestant will receive the value of the question on
their individual score and the team will receive both the
individual points and the bonus points on the team score.
a. When an alternate
comes to the game table, if a bonus card is showing for that
chair, it must be forfeited (turned around) and earned by the
contestant coming into the game.
b. When a team bonus has
been earned once - the bonus cards will be turned around and the
team has an opportunity to earn it again. A team may earn this
bonus as many times as possible within a match.
TIME OUTS
1. The team captain, coach
or any staff member may call for a “time out" for clarification of
a rule, score, to seat an alternate, or to allow for any
unexpected problem. “Time outs" may be called only after a
question has been answered and before the next question starts.
HOLDING ROOMS
1. All teams, alternates,
and coaches must remain in the designated holding area until it is
their turn to play.
After their round match is
played, they must go to an appropriate designated area, until the
conclusion of the round in progress.
After the round is
completed, all teams/alternates and coaches (not eliminated from
the contest) must return to the designated holding area to await
their next match.
All coaches in the holding
area are responsible for supervision of the teams. These rules
are a matter of ethics and require the cooperation of all team
members and coaches.
CONTEST PROCEDURES
1. Teams are assembled
and seated at their respective panels, with the designated team
captain seated in the #1 chair, nearest to the middle or the
moderator. Each contestant is given the opportunity to check the
equipment.
2. All team members will
have a participation bonus card facing the contestant. They will
be blank to the score keepers until that contestant gives a
correct response to a question. At that time the card will be
turned around to face the scorekeepers.
3. The designated set of
questions for each round is opened by the moderator and verified
with the judges panel and referee before starting the game. Prior
to reading a question, the moderator will announce the number,
type of question and the contestants eligible to respond. Each
succeeding question, will be read in this manner, until all of the
questions for that match are read. The correct answer will be
given for all unanswered questions or wrong answers.
4. Contestants, who
respond to a question, will receive the appropriate points applied
to a particular question. Appropriate penalties will be deducted
as warranted.
5. If the time (five (5)
seconds) in which to answer a question elapses without a
contestant activating a buzzer, there shall be no loss or awarding
of points to either team. After the response time has elapsed,
the answer will be given, and the next question read.
6. If the buzzer is
activated and an answer is not started within the 5 second
allowable time, there will be a minus two (-2) pt. penalty imposed
against the contestant who activated the buzzer and their team.
7. If, the judges elect
to not use a game question, it must be replaced by another
question so that the total number of questions to be asked, will
remain equal in each match.
INFORMATION SOURCES
1. No source of
information is infallible. At times there may be answers given
that are in agreement with the recommended reference books, which
in fact are erroneous or out of date. Every effort is made to
eliminate such questions, however, in the event one slips in, the
judges may agree to:
a. To accept the answer
and give an explanation of the correct or up-dated information,
for future use of the question.
b. To accept only the
correct answer.
c. Replace the question
to the appropriate contestants.
MATCH TIES
1. In the event of a match
tie it will be broken with five (5) tie breaker questions. If a
tie remains the first team to earn a point (or because of a loss
of a point by the other team, has a (1) point advantage) will be
declared a match winner based on the scores.
2. Tie Breaker points do
not get added to individual, team, or team bonus scores. They are
used to break match ties only.
TEAM PLACINGS
1. Team awards will be
based on the predetermined procedure of play.
2. Every team will
participate in a minimum of two matches
3. The rank of teams will
be determined on the basis of their position within the double
elimination bracket. After two losses, the teams eliminated in
the same round, will be placed on the basis of the higher scores
in the eliminating round. Fifth (5th place) to the highest score,
sixth (6th place) to the next highest score and so on.
DOUBLE ELIMINATION -
TEAMS TIE BREAKERS
lst TIE
BREAKER Total average of all games played in double
elimination games.
2nd TIE
BREAKER Highest match score in double elimination
games.
3rd TIE
BREAKER Total score of the top two matches in double
elimination games.
EQUIPMENT FAILURE
1. It shall be the
responsibility of the moderator to assure each contestant that all
equipment is operating correctly at the start of each match.
Back-up units will also be available.
2. If the device being
used, ceases to function during a match or is believed to be
malfunctioning, a “time out" may be called by any contestant, the
staff, or by either coach,
3. If after checking it
and it is determined that there is an equipment
malfunction/failure the faulty part(s) or unit will be replaced
and play resumed.
4. Scores accumulated up
to the point of the "time out" shall stand and all further points
awarded during the remainder of the match added to or subtracted
from this total.
5. If both judges or one
judge and the moderator deem it advisable, points awarded for the
two(2) questions asked immediately prior to determination of the
equipment failure, may be recalled and two (2) additional
questions used.
6. Under no conditions
shall there be a replay of match in which there was an equipment
failure.
TRANSCRIBING QUESTIONS
Transcribing contest
questions by any means during the competition is prohibited.
There will be no hand-written, typing, recording, computer use,
etc. in the contest rooms. Affiliated teams will be eliminated
from the competition for violation of this rule.
Copies of the questions
will be supplied to the Extension Horse Specialist in each state.
RECORDERS AND CAMERAS
Recording devices such as
tape recorders, video cameras, movie cameras, picture cell phones,
etc. are not be used during the competition.
CELL PHONES
CELL PHONES MUST BE TURNED
OFF WHILE IN A CONTEST ROOM.
PHOTOGRAPHS
PHOTOGRAPHS WILL BE
PERMITTED ONLY BEFORE OR AFTER A MATCH.
PROTEST/VERIFICATION OF
QUESTIONS AND/OR ANSWERS
1. Verification of a
question and answer is permissible
2. ONLY PROTESTS THAT ARE
MADE IN A COURTEOUS, RESPECTFUL MANNER WILL BE ACKNOWLEDGED.
3. Protests must be made
before the reading of the next question.
4. An "official" protest
of a question or the answer to a question may be called for by a
team captain or the official team coaches. The judges and
moderator will consider the protest. Their decision in all cases
will be final.
5. If an "official"
protest is acknowledged, play will be stopped, and the designated
officials will consider the protest and make a decision. A (-l)
point penalty will be assessed if the protest is not upheld.
6. To sustain a protest,
at least two members of the designated judges panel must agree, to
keep or replace a question, or to determine the validity of an
answer.
7. If the protest is
sustained by the officials, the moderator and/or the score keepers
will take one of the following actions:
a. If the question is
determined by the officials to be a poor question, it will be
replaced and open to a specific chair on each team or to all
contestants seated at the game table, depending on the type of
question (one on one or open).
b. If the answer to the
question received a call for verification, the designated judges
panel will determine the validity of the answer. Points will
then be awarded or subtracted as appropriate.
c. If a question was
protested after an answer is given, the designated judges panel
will determine the validity of the protested question. If the
validity of the question is allowed, points will be awarded or
subtracted as appropriate. If not, the questions will be
replaced.
8. All
protests/challenges will be acknowledged by the contest staff.
ABUSE OF THE PROTEST
PROVISIONS
1. In this competition,
every effort will be made to be fair and courteous and
understanding to the contestants and the coaches.
2. Abuse of this protest
provision by any contestant, or coach, will result in one or more
of the following:
a. Dismissal of team
coach from the contest area.
b. Dismissal (or
replacement) of any contestant from the competition.
c. Dismissal of an
entire team from the competition, with forfeiture of points or
standing.
SPECTATORS, PARENTS AND
VISITORS
1. Spectators, parents and
visitors may not protest any question, answer or procedure during
the contest. They may, however, submit in writing to the contest
officials any suggestion, complaints or protests at the conclusion
of the contest.
2. Any contestant, coach,
family member, friends or spectators, exhibiting UNSPORTSMANLIKE
CONDUCT, BEHAVIOR OR ACTIONS DETRIMENTAL TO THE CONTEST, will be
subject to dismissal from the immediate contest area.
GAME OFFICIALS AND
EQUIPMENT
MODERATOR- The moderator
shall assume the responsibility for reading questions and will
acknowledge the chairs that are eligible to respond to One-on-One
and open questions, before the question is read. The moderator
will accept all answers that are the same or mean the same as the
expected answer to the question. Any answers different than the
expected answer, will be referred to the judges panel, who will
make the decision to accept or reject the given answer.
Occasionally, the moderator may also by designated as the 3rd
judge.
JUDGES PANEL- The judges
panel will consist of two people, three if possible. One person
will be a knowledgeable horse person. If possible, one will be a
veterinarian. The 3rd judge could be a Horse Show Judge, or the
moderator may be designated as the 3rd judge. It is especially
important for the judges to give reasons for not accepting an
answer, because the intent of this competition is to make it a
unique learning experience for young people of High School grade
levels. These young people have made a very strong commitment to
this program, and above all, we want to be fair and honest with
them. This is an excellent opportunity to further educate them
along these lines. The judge’s responsibility will be to rule
jointly on the acceptability of any question or answers to all
questions. In the event of a challenge to a question/answer, with
two judges, either both judges or one judge and the moderator must
agree on the acceptability or rejection of any question and/or
answer. When there is only one judge, both the judge and the
moderator must agree on actions to be taken.
If an answer was not
clearly heard, the contestant may be asked to repeat their
answer. If a question was read to completion, and the answer
given is different than the one expected, if it is technically or
logically correct you may accept the answer. If the, answer
given, is "in the ball park", the judges may request the
contestant to be more specific, expand, explain, or clarify their
answer. If the question was interrupted, the judges may not ask
for any kind of clarification. The answer is either correct or
incorrect according to the way the question was written.
All answers given must be
correct for the way the question is written. An answer may be
correct for a portion heard of a question that was interrupted,
but wrong for the way the question was written. The judges may
not ask any questions, and the answer will be counted as a wrong
answer. If the answer is correct for the way the question was
written, it will be accepted.
All of the game questions,
will have a reference code and page number. The required
reference books will be available to look up information or to
verify answers.
3. TIME KEEPERS - CONTROL
OPERATOR - The time keeper will monitor all time intervals and
designate when the time of response has been exceeded, and will
handle all controls of the game equipment. It is strongly
recommended that neither the moderator nor a judge be used as a
timekeeper. Since the timekeeper has controls that verifies,
whose light is on, they could also become the acknowledger. It
will also be their responsibility at the beginning of the match,
to assure each contestant that their equipment is working
properly.
TIME ALLOWED FOR-
To start response to a
question - 5 seconds
To start answer after
acknowledgement - 5 seconds
For team to confer on a
bonus question - 10 seconds
4. The contest Co-Chairman
will have final authority over ALL procedures protests.
5. SCORE KEEPERS- At least
three or four individuals shall be used to keep accurate team and
individual scores. There will be visual score keepers/ who will
record the team scores on a blackboard, overhead projector or flip
chart. Table score keepers (at least two) will keep a written
record of the official team and individual scores. The visual
scores will be set up so that they are visible to the table score
keepers, the contestants and moderator and spectators, if
possible. The written record of the scores must match the visual
scores and will be the official records of all individual and team
scores. A special score sheet will be available for the table
score keepers, plus a special sheet for tabulating individual
scores.
EQUIPMENT
1. Game Panels- An
appropriate device will be used which will provide a clear
indication of the first contestant to respond to a question.
2. Time Recorders- A
stopwatch, control panel timer, or other appropriate time device
will be used.
3. Signal Device- This
signal device shall be used by the time keepers and shall have a
distinctly different sound for each side, or a device that has a
distinct sound and lights that indicate the contestant that is
responding when their buzzer is activated. Back up units will be
available, in the event of malfunction or failure.
4. Score Keeping Devices-
Two devices will be used. A blackboard, a flip chart, overhead
projector, or electronic light display, will be used to maintain
team scores that are visible to the contestants and score keepers
and if possible to the spectators. Special score sheets will be
provided for keeping the written official individual and game
scores for each match of the contest.
GENERAL INFORMATION
1. Awards will be
announced and presented to the top ten individuals and teams.
2. A Coaches’ Meeting is
scheduled at 6:30 p.m. on Friday night in East Hall A of the
Kentucky Fair and Exposition Center. Contest registration will
start promptly at 6:00 p.m. and will be followed by the coaches
meeting.
3. For further details or
information, contact the Superintendents.
4. Entry Deadline:
September 15 of the current year. Entry must be made on special
form (OFFICIAL ENTRY FORM-EASTERN NATIONAL 4-H HORSE ROUNDUP) and
signed by the respective State 4-H Leader or Extension Horse
Specialist and mailed to Jennifer Elwell, Eastern National 4-H
Horse Roundup, 1636 Big Springs Drive, Shepherdsville, KY 40165.
Contestant entry and registration fee must accompany the entry and
checks made payable to North American International Livestock
Exposition. Credit card payment is available.
5. Headquarters and
Lodging-Executive Inn, Watterson Expressway at Fairgrounds (978
Phillips Lane) , Louisville, Kentucky 40213(502-367-6161). Special
rates are available for all participants in the Roundup.
Reservations must be made on the reservation form that is
available from the North American International Livestock
Exposition and this entry packet.
6. Each state is totally
responsible for lodging, meals, and travel arrangements for its
contestants.
RJC 06
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